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Environment ArtistActivision - Madison, WI* 2+ years experience in developing prop and modular environment models, textures, and skinsorMod community experience with a substantial 2d and 3d portfolio * Ability to construct and elaborate on environments and objects based on key reference or concepts * Buildings, terrain, interiors, weapons, etc. * Ability to model a designers schematic into a robust, populated environment * Experience working with multi-pass shader effects * Diffuse maps, specular maps, bump maps, normal maps, etc * Experienced with managing polygon count and texture budgets * Solid traditional art skills * Good people skills and the ability to excel in a creative and positive manner * Ability to work well with the Sr. Artists and designers and meet functional, technical, and aesthetic goals. * Ability to work withdesigner...originally from Job.com - More Tools...
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