Graphics Rendering

Eidiko - San Diego, CA

30+ days ago
  • The Advanced Graphics Rendering Architect will be responsible for the development of advanced graphics rendering algorithms and SW/HW architecture providing an end-end Android Graphics system for mobile innovation in Vulkan/VR/AR/Imaging applications. This role includes intensive interactions with internal architects at multiple sites in developing advanced graphics rendering features, profiling performance/power bottlenecks and prototyping optimal end-end system solutions by using cutting-edge technologies. The role also includes technical planning and guiding the implementation & verification of the recommended solutions in target products.

DUTIES AND RESPONSIBILITIES: Essential Functions**

  • Analyze current Android graphics system & GPU/Graphics technology to identify weaknesses, performance/power bottlenecks, and associated problems. Develop creative algorithms and architectures to reduce rendering workloads, boost performance, and reduce power consumption significantly.
  • Prototype optimal end-end system solutions to accelerate Vulkan/AR/VR/Imaging applications, present project proposals for product differentiation, and follow through to product development.
  • Identify future trends in GPU/Graphics technologies and the Android platform.
  • Work effectively with internal stakeholders across diverse technical areas.*

JOB SPECIFICATIONS (Education, Knowledge, Skills, and Abilities); (refers to job, not incumbent)**

*Education:
Minimum: Bachelor's Degree
Preferred: Master's or Ph.D.
Major/Discipline: Computer Science or Electrical Engineering*

*Relevant Work Experience
Minimum: 8+ years of experience in graphics/GPU software architecture
Preferred: 12+ years of experience in graphics/GPU software architecture*

Skills & Abilities: (Technical or General)
Minimum Requirements:
* * Experience in graphics rendering/game software architecture & development.

  • Experience in graphics/GPU architecture & improvement.
  • Strengths in working with local and remote teams to design, develop, and debug systems.
  • Proficiency in OpenGL ES, OpenCL, Vulkan, Metal, or similar APIs.
  • knowledge & experiences in VR/AR/Imaging is a plus.
  • Knowledge & experiences in Android OS is a plus.*

Job Type: Contract

Location:

  • San Diego, CA (Required)