The creation of game ready AAA vehicles, weapons and gear derived from concept drawings, and reference photos.
Collaborate with the Lead/Art Director and Concept Artists to develop look and feel of assets.
Create weapons and vehicles that are efficient, built to scale and satisfy budgetary requirements.
Own the weapon and vehicle creation process, feedback and implementation.
Manage a number of assets and prioritize tasks.
Maintain and share extensive knowledge pertaining to weapons, vehicles, gear and equipment.
Receive feedback and modify work based on direction.
Provide feedback to improve the tools.
Follow schedules and meet deadlines.
Verify art asset performance and appearance in the game engine.
Properly estimate time to complete work, manages competing priorities and builds in buffers.
experience using Substance Painter to create textures. Substance Designer is a plus.
Excellent working knowledge of Maya and Photoshop or equivalent.
Knowledge of physical based lighting.
Understanding of lighting fundamentals.
Knowledge of color theory and strong sense of light and shadow.
Understanding of composition and the ability to enhance mood with lighting.
Effectively use Color Grading and Post Effects to enhance the final image.
Working knowledge of industry standard rendering concepts and processes.
An eye for perfection.
Working knowledge of creating lighting within a pre-baked light-map pipeline.
Unreal, Unity, or other Proprietary Engines.
Experience with one or more scripting/programming languages.
Experience with PBR & HDR lighting.
Knowledge of photography principals and image correction techniques.
Experience playing Call of Duty or Similar First-Person-Shooters.
Located in the San Francisco Bay Area, we’re the video game development team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. Since our founding in 2009, making AAA games has been our greatest passion. The strength of our teams makes us not only excellent at what we do, but at how we do it. We firmly believe in supporting our talented employees to be the best they can be, whether they are artists, engineers, producers, or designers. Here at Sledgehammer Games, everyone is a gamemaker. We’re a Call of Duty studio that prides itself on innovation and taking risks, which is one of the most rewarding aspects of game development. With world-class audio, design, engineering, and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for all-new talent and game developers for our exciting next project.