Candidates will be responsible for assisting with development of FX elements, asset test rendering, fx/lighting annotations, and final shot sweetening. They will learn how to become proficient in blending alternative methods of using Maya/Houdini/Nuke/Photoshop to create and document FX elements that can be shared with overseas FX/Lighting teams. They will help research lighting/FX reference and assemble the material in presentable documents. They will also have the opportunity to execute internal shot work as needed, using all tools available.
Basic Qualifications :
General knowledge of particle/fluid simulation, lighting, rendering, texturing, compositing, and matte painting.
Understanding of CG character and set lighting for feature or animation rendering.
Solid experience with Maya, Houdini, Nuke and Photoshop.
Working knowledge of Microsoft Word and Excel.
Strong sense of graphic composition and color balance.
Understanding of basic photographic methods (exposure/light ratio/).
Understanding of basic physics for dynamic simulation.
Ability to adapt to very fast paced schedule, and rapid turnaround of development.
Able to create visual and detailed documentation.
Ability to light/render/comp elements together into a completed shot
Broad knowledge of film and art history.
Must be available to work at the Lucasfilm facilities in San Francisco, as a local hire.
Must be available to work a minimum of 16 hours per week.
Good communication skills, able to communicate and collaborate in a professional and friendly manner with co-workers.
Self-starter, energetic, and able to prioritize workload. Responsible for communicating with production to ensure that all deadlines for internal production are met.
Team player that strives to maximize team and department performance.
Detail oriented, highly organized and able to handle a variety of tasks in an efficient manner.
Experience managing notes on production assets, and/or production reports.
Required Education :
Currently enrolled in Art & Design program or related curriculum with 3D CG course material OR someone who has recently graduated (within the last year), from a similar program.
Strong interest and/or past experience in creating CG visual effects, cinematic lighting