Facebook Reality Labs (FRL) is a world leader in the design of virtual and augmented reality systems. We are currently seeking innovative researchers with a passion for technology to develop the next generation of virtual humans. The focus of this role is on appearance capture, lighting and rendering. The position requires a combination of education and experience in computer graphics, computer science, and machine learning.
Plan and execute cutting-edge research to advance the state-of-the-art in virtual humans.
Develop new advanced technologies related to the generation of convincing virtual humans.
Formulation of new lighting models and photorealistic rendering methods.
Collaborate with other researchers, engineers, and 3D artists to prototype hardware and software solution, experiments and concepts that advance the entire project.
PhD in the field of Computer Graphics or Computer Science with a proven academic track-record or equivalent experience.
10+ years’ experience in photorealistic digital human lighting and rendering, including skin, eyes, hair, clothes.
Experience in physically-based rendering, light transport equation, illumination models, spatially variant BRDF, subsurface scattering shading, materials properties, path-tracing, caustics, Monte Carlo methods.
Experience with high-end VFX and/or video game lighting pipeline and architecture.
Experience with real-time shaders implementation.
Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading computer graphics workshops or conferences such as SIGGRAPH.
Experience with machine learning and state-of-the-art deep learning models (CNN, VAE, GAN).