Art Intern

Operating Company ACTIVISION PUBLISHING, INC - Santa Monica, CA3.8

InternshipEstimated: $74,000 - $97,000 a year
Skills
Work with artists or animators on one of Activision's award-winning franchises

Expand your skills and learn new technology

Spend a summer focusing on a meaningful project that directly impacts game development while having an unparalleled experience.

Participate in learning and development tech talks to understand how our employees come together to launch AAA games

Get to know your fellow interns at your location through various social events

Player Profile

Must be continuing education in Fall of 2020

Available for a 12-week internship starting in late May or late June

Passionate about learning what it takes to be a successful artist in the video game industry

Highly creative and ability to work from feedback and direction

Candidates must apply with a resume and a link to their portfolio/reel to be considered

Internship Opportunities & Requirements

Central Design (Santa Monica, CA):
Concept Art Intern: Assist in designing a broad range or original concepts for characters, creatures, interior and exterior environments, user interface, vehicles, and objects in both organic and industrial ranges. You’ll work with an Art Director to support internal and external studios in developing concept artwork that defines the overall look and art style of the game.

Exceptional painting and photobashing skills and an excellent understanding of lighting, composition, and colour

Solid understanding of the fundamentals of architecture, design, and anatomy

3D skills for quick sketching, layout, and lighting. Experience with Daz3D for posing characters for paintover is a plus

Strong conceptualization skills such as sketching, illustrating, material rendering, and storyboards

Excellent knowledge of Photoshop

Infinity Ward (Woodland Hills, CA):
Tech Art Intern: Work with the team at Infinity Ward that is part of the art asset pipeline. Learn and contribute to writing and managing veracious tools, set up technically complex art assets, and implement various content pipelines.

Basic understanding of 3D rendering, lighting, physically based rendering

Experience working with scripting languages, such Python or Blue Prints in Unreal

Strong technical problem-solving ability

Experience on one or more projects, working with an existing game engine such as Unity or Unreal, in a team environment with other developers

Experience in diagnosing and solving technical issues related to content, memory, and performance

Raven Software (Middleton, WI):
Character Art Intern: Work closely with our Character Art Team to create memorable heroes, villains and creatures that inhabit our game’s worlds. You will get the opportunity to collaborate with concept artists, riggers, animators and designers to create high quality character assets to be rigged and animated for our games.

Skilled digital sculptor in Zbrush or equivalent

Proficient in a traditional modelling package like 3DS Max or Maya

Experience with creating PBR materials

Strong understanding of anatomy

Enthusiasm for participating in the critique process and ability to execute on feedback.

Concept Art Intern: Collaborate with our concept team to produce quality design work, idea thumbnails and sketches, model sheets, and production paintings.

Strong communication and teamwork skills.

Demonstrated a strong art and design foundation with your portfolio.

Proficient in Adobe Photoshop and other illustration software. 3d experience is a plus.

Environment Art Intern: Work closely with our team to help create compelling worlds that push the boundary of gameplay, art, and storytelling.

Skilled in a traditional modelling package like 3DS Max or Maya.

Experience with creating PBR materials.

Strong sense of composition and layout.

Enthusiasm for participating in the critique process and ability to execute on feedback.

VFX Intern: Recreate natural phenomena such as fire, smoke, explosives, dust, water, and weather systems.

Good understanding of the principles of animation.

Ability to work in 3D particle editor/3D package.

Knowledgeable in Adobe Photoshop.

Experience with FumeFX, Houdini, Thinking Particles, Maya fluids, and rigid body dynamics are a plus.

Lighting Intern: Work with our lighting team to gain a good foundation for lighting in games. Learn how to guide a player through a game world with light, while hitting the style and quality expected of our lighting artists.

Experience using lighting/rendering technologies (pre-rendered and/ or real-time)

Strong traditional art skills

Basic understanding of photography

Experience in Autodesk Maya/Max, and Adobe Photoshop

UI Art Intern: Create polished in-game UI and graphic design elements that enhance player interactions and promote a rewarding player experience.

Demonstrates a strong knowledge of graphic design principles in their work.

Proficient with Adobe Create Suite.

Knowledgeable about video game UI / UX concepts.ad

Has the technical skill to quickly learn and understand new toolsets.

Sledgehammer Games (Foster City, CA):
Concept Art Intern: Collaborate with our concept team to produce quality design work, idea thumbnails and sketches, model sheets, and production paintings.

Strong communication and teamwork skills.

Demonstrated a strong art and design foundation with your portfolio.

Proficient in Adobe Photoshop and other illustration software. 3d experience is a plus.

Environment Art Intern: Work closely with our team to help create compelling worlds that push the boundary of gameplay, art, and storytelling.

Skilled in a traditional modelling package like 3DS Max or Maya.

Experience with creating PBR materials.

Strong sense of composition and layout.

Enthusiasm for participating in the critique process and ability to execute on feedback.

Tech Art Intern: Work with the team at Sledgehammer that is part of the art asset pipeline. Learn and contribute to writing and managing veracious tools, set up technically complex art assets, and implement various content pipelines.

Experience working with scripting languages

Knowledge of C++

Proficient in a traditional modelling package like 3DS Max or Maya

Strong technical problem-solving ability

Toys for Bob (Novato, CA):
Tech Art Intern: Work with the team at Toys for Bob that is part of the art asset pipeline. Learn and contribute to writing and managing veracious tools, set up technically complex art assets, and implement various content pipelines.

Experience working with scripting languages, such Python or Blue Prints in Unreal

Strong technical problem-solving ability

Experience on one or more projects, working with an existing game engine such as Unity or Unreal, in a team environment with other developers

Vicarious Visions (Albany, NY):
Character Art Intern: Work closely with our Character Art Team to create memorable heroes, villains and creatures that inhabit our game’s worlds. You will get the opportunity to collaborate with concept artists, riggers, animators and designers to create high quality character assets to be rigged and animated for our games.

Skilled digital sculptor in Zbrush or equivalent

Proficient in a traditional modelling package like 3DS Max or Maya

Experience with creating PBR materials

Strong understanding of anatomy

Enthusiasm for participating in the critique process and ability to execute on feedback.

Concept Art Intern: Collaborate with our concept team to produce quality design work, idea thumbnails and sketches, model sheets, and production paintings.

Strong communication and teamwork skills.

Demonstrated a strong art and design foundation with your portfolio.

Proficient in Adobe Photoshop and other illustration software. 3d experience is a plus.

Environment Art Intern: Work closely with our team to help create compelling worlds that push the boundary of gameplay, art, and storytelling.

Skilled in a traditional modelling package like 3DS Max or Maya.

Experience with creating PBR materials.

Strong sense of composition and layout.

Enthusiasm for participating in the critique process and ability to execute on feedback.

VFX Intern: Recreate natural phenomena such as fire, smoke, explosives, dust, water, and weather systems.

Good understanding of the principles of animation.

Ability to work in 3D particle editor/3D package.

Knowledgeable in Adobe Photoshop.

Experience with FumeFX, Houdini, Thinking Particles, Maya fluids, and rigid body dynamics are a plus.

Lighting Intern: Work with our lighting team to gain a good foundation for lighting in games. Learn how to guide a player through a game world with light, while hitting the style and quality expected of our lighting artists.

Experience using lighting/rendering technologies (pre-rendered and/ or real-time)

Strong traditional art skills

Basic understanding of photography

Experience in Autodesk Maya/Max, and Adobe Photoshop

UI Art Intern: Create polished in-game UI and graphic design elements that enhance player interactions and promote a rewarding player experience.

Demonstrates a strong knowledge of graphic design principles in their work.

Proficient with Adobe Create Suite.

Knowledgeable about video game UI / UX concepts.ad

Has the technical skill to quickly learn and understand new toolsets.

Your Platform

Activision is looking for talented and innovative students to join our team for the 2020 Summer. We thrive on a culture of collaboration, respect, and fun. All Activision interns will receive a meaningful project and an unparalleled experience. We’ll provide the tools and resources you need to learn. The challenging and creative work you do throughout your internship will directly impact the game you are contributing on. Internships will be offered at our development studios across the country as well as Activision's corporate headquarters.

Our World

Headquartered in Santa Monica, CA, Activision operates at the intersection of technology, entertainment, esports, and consumer products. Activision is more than just the leading developer and publisher of video games, we are the creators of some of the world’s biggest, most ground-breaking titles in the industry. Our portfolio includes Call of Duty®, Crash Bandicoot™, Spyro®, and Sekiro™. More information about Activision and its products and services can be found on the company’s website, www.activision.com.