At Apple, we're on the cutting edge of delivering transformative experiences. If you are passionate about pushing the limits of technology to bring delight to a large user base, we want you to join our team. We are looking for a highly self-motivated and collaborative software engineer to work on prototyping, integration, and productization of software that combines computer vision, 3D computer graphics, machine learning models, camera and/other sensor data. Together we'll ship exciting new technologies and experiences for Apple's current and next generation products. Are you ready to be a part of the next big thing at Apple?
Description
- Rapidly designing, building and iterating on end-to-end functional prototypes that explore new concepts and interface with cameras and other sensors.
- Collaborating closely with Human Interface designers, ML researchers, and cross-functional teams to define and achieve project goals.
- Integrating and developing prototypes into optimized, production-ready frameworks that support new features.
- Triaging and debugging issues across both prototype and production software.
- Prototyping polished, intuitive user interfaces - at a quality level suitable for executive review.
Preferred Qualifications
5 or more years of software engineering experience with the technical concepts listed in the minimum qualifications
Ability to learn quickly, adapt, and innovate as requirements evolve during prototyping and integration
Experience with SLAM, VIO, or 3D Augmented Reality frameworks such as RealityKit
Experience with GPU programming and the testing, integration, and deployment of Machine Learning models
Familiarity in Python for Machine Learning research prototypes, with experience porting to real-time mobile systems being a plus
Experience developing high-performance software for mobile devices using C++
Experience with iOS and/or macOS app development using Swift, SwiftUI, and Metal in Xcode
Fluency using AI coding assistants for tasks such as rapid prototyping, while maintaining oversight and responsibility for generated code
Detail-oriented and organized, with excellent written and verbal communication skills
Minimum Qualifications
BS/MS degree in Computer Science, Electrical Engineering, Physics, Mathematics, or a related field / 1 year of relevant experience
Experience working with real-time data from cameras, inertial measurement units (IMU), and/or other mobile device sensors
Strong proficiency in linear algebra, with a solid understanding of 3D computer graphics and computer vision concepts
Experience developing high-performance software for mobile devices using Swift, SwiftUI, and/or Objective-C
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.