We are looking for a Wwise Audio Engineer to join our team and work on our current open-world project, Autonomica. This role is ideal for someone who understands interactive game audio pipelines and can help maintain, implement, and expand the project's soundscape across sound effects, music, and voice content.
In this position, you will work directly with Wwise and Unity to integrate and manage in-game audio systems. You will be responsible for implementing new audio content, maintaining existing setups, and ensuring that sound behaves reliably and consistently across gameplay scenarios. Your goal is to support the atmosphere, feedback, and overall player experience through a well-structured and responsive audio pipeline.
- Implement, maintain, and improve game audio systems using Wwise and Unity from design to code implementation.
- Add and manage sound effects, music, and voice lines across gameplay, UI, and world systems.
- Organize and maintain Wwise project structure, events, states, switches, RTPCs, and sound banks.
- Collaborate with Sound Designers, Game Designers, and Engineers to ensure audio is functioning correctly and supporting gameplay needs.
- Debug and resolve audio-related issues in implementation and runtime behavior.
Maintain consistency, performance, and reliability across the project's interactive audio systems.
-
- Experience writing and maintaining audio systems in C#, leveraging Wwise capabilities in Unity.
- Strong practical experience with Wwise implementation for Unity games.
- Good understanding of interactive audio systems, event-driven playback, mixing logic, and parameter control.
- Experience integrating and maintaining audio pipelines in Unity.
- Ability to work with sound effects, music systems, and voice line implementation.
- Understanding of audio optimization, memory usage, and performance considerations in real-time projects.
Ability to troubleshoot implementation issues and maintain clean project organization.
-
- Experience working on open-world, survival, or systems-heavy games.
- Understanding of spatial audio, environmental audio behavior, and immersive sound design workflows.
- Experience implementing dialogue systems and voice playback logic.
- Familiarity with version control and cross-disciplinary production pipelines.
Basic scripting or technical problem-solving skills related to game audio workflows.
-
Software Stack
- Audio Middleware: Wwise.
- Engine: Unity.
- Bonus: DAWs such as Reaper, Pro Tools, or equivalent tools.
If you would like to apply for any of the roles listed below, please email us at [email protected]