- Master's degree in Digital Media, Interactive Design, Media Arts, New Media, Fine Arts, or a closely related field
-
Demonstrated experience teaching or professionally practicing in interactive media, live media systems, or experience design
-
Proficiency in at least one real-time media environment (TouchDesigner, MadMapper, VDMX6, or equivalent)
-
Evidence of creative or professional work in interactive, projection-based, or performance-driven media
-
Ability to teach effectively across technical and conceptual dimensions of the discipline
Preferred Qualifications:
Interactive Experience Design and Live Systems
-
Hands-on experience designing live interaction systems using cameras as input devices for motion detection, gesture tracking, or body-based interactivity
-
Practical knowledge of sensor integration and physical computing using platforms such as Arduino (Uno, Mega, or equivalent microcontrollers), enabling students to connect physical sensors and actuators to visual and sonic outputs
-
Experience with large-scale projection mapping onto architectural surfaces, sculptural objects, or performance environments using MadMapper, Resolume, or comparable tools
-
Fluency in VDMX6 or similar VJ and live visual performance software within a production or event context
-
Experience with TouchDesigner for generative visuals, real-time data visualization, or interactive installation
AI-Assisted and Coded Interactive Experiences
-
Demonstrated ability to use AI tools and large language models to generate, scaffold, or assist in writing code for interactive media applications, including Python scripts, GLSL shaders, or TouchDesigner CHOP/DAT workflows
-
Experience prototyping or teaching AI-assisted interaction design workflows, where students use AI to accelerate technical problem-solving without bypassing conceptual understanding
-
Familiarity with computer vision libraries and frameworks (such as OpenCV or MediaPipe) applied to camera-based interaction, body tracking, or environmental sensing
-
Understanding of how emerging AI capabilities, including real-time image and gesture recognition, can be embedded into live performance and installation contexts
Production and Post-Production
-
Proficiency in DaVinci Resolve, including Fusion for motion graphics and compositing in support of interactive and immersive project delivery
-
Experience with 6K cinema camera systems in production contexts
-
Background in sound design, spatial audio, or Ableton Live as integrated components of interactive and performative media
Immersive and Emerging Media
-
Experience with spatial computing or extended reality platforms, including Apple Vision Pro, as part of creative or educational practice
-
Familiarity with Blackmagic Design ecosystems and workflows
-
Practice in or curiosity about the convergence of installation art, club visuals, architectural media, and interactive performance as a unified creative discipline
Teaching and Professional Context
-
College teaching experience, particularly in studio-based or production-centered environments
-
Active creative practice with exhibition, performance, or commercial credits demonstrating engagement with the contemporary interactive media landscape
-
Experience working in collaborative or interdisciplinary production environments alongside photographers, musicians, or broadcast professionals
About the Position
Daytona State College invites applications for a full-time faculty position in the Digital and Interactive Media Production (DIMP) program within the School of Digital Media Production (SDMP). This position is central to our growing emphasis on interactive experience design, real-time media, and immersive technology. The successful candidate will teach across the DIMP curriculum with a primary focus on live interaction design, projection mapping, sensor-based and AI-assisted interactive systems, and performance-driven media environments.
This is a high-impact teaching role in a program that has deliberately pivoted toward the intersection of code, computation, and creative performance. You will work alongside a faculty cohort with international exhibition and production credentials, contributing to a culture of creative rigor that is uncommon at the community college level.
About the Program and School
The School of Digital Media Production is housed within the Mike Curb College of Music, Entertainment and Art and encompasses four programs: Digital and Interactive Media Production, Music Production Technology, Broadcast Television Production, and Photography. DIMP sits at the center of the school's most rapidly evolving curriculum.
The DIMP program prepares students for careers in interactive media, live event production, UI/UX for experiential contexts, video, sound design, and content creation. The program has made a deliberate commitment to live interaction design and immersive technology as its distinguishing identity, integrating tools such as TouchDesigner, MadMapper, VDMX6, and DaVinci Resolve into a curriculum that blends art, design, computation, and performance.
World-Class Facilities
Faculty and students work in a purpose-built environment designed to support professional-grade practice:
-
Three dedicated Apple Mac Labs
-
Lab 211: 20 iMacs running TouchDesigner, MadMapper, VDMX6, Unreal Engine, Unity, Processing, Ableton Live Suite, Adobe CC, DaVinci Resolve, and Arturia MiniLab 3 controllers
-
Lab 214: Mac Studios with Adobe CC, Ableton Live Suite, DaVinci Resolve Studio, 4K monitors, Ableton Push 3 controllers, MIDI controllers, and BYOD stations Lab 216: Mac Studios with Adobe CC, DaVinci Resolve Studio, Capture One Pro, Apple Pro Apps, 4K monitors, Arturia MiniLab 3 controllers, and BYOD stations
-
Eight high-end digital media suites with Adobe CC, DaVinci Resolve Studio, Ableton Live Suite, and Maxon One, equipped with Apple Pro XDR and Studio Displays, 55" OLED monitors, Wacom Cintiq 27" tablets, Yamaha HS7 studio monitors, condenser microphones, Fairlight controllers, and Blackmagic Design micro panels
-
Scan, print, and production support lab
-
Multipurpose studios configurable for performance, installation, and live production
-
Immersive media infrastructure including Apple Vision Pros and full DaVinci Resolve pipeline
-
Professional stockroom with checkout access to:
-
Blackmagic Design Cinema 6K Pro kits with cinema lenses
-
Short-throw and outdoor laser 4K projectors for large-scale projection mapping
-
Aputure 300 and 600 light kits
-
Sennheiser audio kits, Atomos 19" field monitors, Wooden Camera Pro rigs
-
ATEM Mini Pro and Extreme ISO switchers, DJI Ronin gimbals
-
Blackmagic Design Academic Partner status, providing students with exclusive certification pathways and professional training access
Why Daytona State College-
A program with real infrastructure: three Apple Mac labs, eight professional media suites, and a fully stocked production gear room supporting 6K cinema, large-scale projection, lighting, and spatial audio
-
Blackmagic Design Academic Partner status providing faculty and students with professional certification pathways and direct industry access
-
Apple Vision Pros and a DaVinci Resolve-centered post pipeline positioning the program at the forefront of immersive media education
-
A curriculum that has deliberately pivoted toward live interaction design, with institutional support to keep moving in that direction
-
A school that operates across four programs (DIMP, Music Production Technology, Broadcast Television, Photography), creating genuine opportunities for cross-disciplinary collaboration
-
The Florida coast, with Daytona Beach offering a low cost of living and proximity to Orlando's creative and tech industries
Rank: Appointment level to any faculty position is dependent upon qualifications and experience.
Salary: Nine-month position. Competitive salary depending on experience. The College also provides a comprehensive benefits package.
Tenure and Promotion: Tenure and promotion are awarded based on a review by a college-wide committee of the candidate’s contributions to service, pedagogy and scholarship.