At Apple, new ideas have a way of becoming phenomenal products, services, and customer experiences very quickly. You bring passion, and dedication to your job and there is no telling what you could accomplish.
The Creativity Apps team is looking for an engineer with expertise in Apple platforms to help architect and build media management and collaboration features for creative tools. You’ll be working with the world-class teams behind Final Cut Pro, Logic Pro, and iWork to create next-generation tools for creators.
Description
This is a great opportunity to be one of the early members of a new engineering team! You will be responsible for setting the direction and architecture of new and innovative collaborative features for the creative space. You will work with human interface designers, quality assurance teams, and the cross functional teams to go beyond code and will influence everything from user interface to project planning.
The ideal candidate should have experience in iOS development, cloud technologies, care about long term sustainable software development, and can drive features from concept all the way to delivery. This position also requires a self-motivated individual with excellent interpersonal skills to effectively collaborate with all levels of the organization.","responsibilities":"Architect and build media management and collaboration features for Final Cut Pro, Logic Pro, and iWork
Set the technical direction for new and innovative features in creative tools
Partner with human interface designers, QA teams, and cross-functional partners throughout the full development lifecycle
Drive features from concept through delivery, taking end-to-end ownership
Preferred Qualifications
Demonstrated interest in one of Apple's apps for creative pros & enthusiasts (Final Cut Pro, Logic Pro, iMovie, GarageBand)
Experience with modern concurrency in Swift, including async / await and actors
Proficiency with Swift Testing and / or XCTest
Demonstrated commitment to accessibility and localization
Minimum Qualifications
2+ years proven experience shipping high quality, tested code on iOS and / or macOS
Strong understanding of architectural patterns commonly used in programming for Apple platforms
Solid grasp of computer science fundamentals and object-oriented design
Strong proficiency in Swift and at least one UI framework (SwiftUI, UIKit, AppKit)
Ability to work with ambiguity and take ownership of product features
Willingness to ask for help and learn from others
Committed to encouraging an open and inclusive work environment
Strong communication, collaboration, and project management skills
Bachelor’s Degree in Computer Science or equivalent experience.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $142,300 and $263,300, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.