Lightfold Games · Atlanta, GA
Lightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.
Now, we're building Lightfold Games.
Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.
These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.
Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.
Role Description
We're hiring an Audio Implementer / Sound Designer to build the sound of our co-op horde shooter, from dynamic spatial audio to weapon response, and to handle implementation in-engine.
This is a full-time Audio Implementer / Sound Designer role based in Atlanta, GA, with a hybrid work arrangement that allows part of the work to be done from home. The role involves designing, editing, and mixing sound effects, ambient audio, and UI sounds for games. The Audio Implementer / Sound Designer will implement audio assets in game engines or production tools, ensuring accurate synchronization with visuals and interactive elements. Day-to-day tasks include collaborating closely with art, design, and engineering teams, maintaining organized audio libraries, and iterating on feedback from directors and producers. The role also includes troubleshooting audio integration issues, ensuring consistent audio quality, and contributing creative ideas to enhance storytelling and player or viewer experience.
Details
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Design and implement dynamic, spatial audio systems
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Create weapon and combat response sound design
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Run audio implementation in Unreal Engine from start to finish
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Work with gameplay and combat design on audio feedback loops
Must Have Qualifications
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Experience with in-engine audio implementation (Wwise, FMOD, or Unreal's native audio tools)
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A strong sound design portfolio
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Comfortable being the only audio person on a small team
More Qualifications
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Strong proficiency in sound design, including creating, editing, and mixing sound effects and ambient audio using industry-standard DAWs and plugins.
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Experience implementing audio in game engines or interactive tools (e.g., Unity, Unreal Engine, Wwise, FMOD) and working with audio middleware.
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Knowledge of audio post-production workflows, including dialogue editing, basic music editing, and preparing assets for animation or video.
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Ability to collaborate with multidisciplinary teams, interpret creative briefs, and iterate quickly based on feedback.
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Good organizational skills for managing audio libraries, version control, and project documentation.
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Familiarity with interactive media, games, or animation pipelines; prior studio or production experience is a plus.
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Relevant education or training in audio engineering, sound design, music technology, or a related field, or equivalent professional experience.
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Commitment to inclusive, respectful teamwork and openness to diverse storytelling voices and audiences.